DESIGNER FEATURE / GABRIELLE ROSENSTEIN: 3D ARTIST & DESIGNER
October 11, 2024 | interview by MELANIE DEJESUS | ALL IMAGES AND VIDEOS BY GABRIELLE ROSENSTEIN I
There's something so nostalgic for me about Gabrielle's work. The inner anime kids from eras past can surely relate, but she has married fashion design with 3D art in a way that's fresh and exciting. I needed to learn more.
Here’s our conversation where we discuss her creative process and her thoughts on AI.
P: Tell us a little about yourself and how you came to know Photogenics.
G: I’m Gabrielle Rosenstein, artist-first designer, weaving my digital illustrations and 3D origins into accessories and collectibles. Pretty sure I found Photogenics through a Gumi (great brand) campaign earlier this year – I loved the photography, and the rest is history.
P: If you had to describe your work to a stranger off the street sight-unseen, what would that sound like?
G: Sci-femme fantasy, currently inspired by the mahou shoujo concept, ditzy-girl untethered, 3D renders of chrome characters as accessories and printed fabrics.
"It’s not that I see AI as a shortcut, I can accept it as a form of expression/art."-GR
P: I realize this is the AI Issue, and yet, you don’t currently use AI in your creative process. I reached out to you because your work speaks volumes about the advancements and the marriage between art and technology. Do you see AI as a potential collaborator in your work down the road? Why or why not?
G: I’m down to try anything digital, but I haven’t felt a calling to use AI in my art practice. If I were to, I’d be curious how it could reimagine existing 3D characters/imagery through those animated simulations. It’s not that I see AI as a shortcut, I can accept it as a form of expression/art, but it would take some of the pleasure out of my workflow.